Optional activeOptional additionalConstant force vector applied to each particle (world space).
Optional blenddefault = PSB_ALPHA
--- Emission Bursts ---
Optional colordefault = {white, white}. Particle color lerped from start to end over its lifetime.
Optional facedefault = false. Particles orient along their velocity direction.
Optional gravity--- Motion ---
Optional initial--- Color ---
Optional initial--- Rotation ---
Optional initial--- Size ---
Optional initial--- Velocity ---
Optional lifetimedefault = 5. Particle lifetime in seconds.
Optional limit--- Limit Velocity Over Lifetime ---
Optional loop--- Simulation ---
Optional maxdefault = 1000. Maximum number of live particles.
Optional playback--- Playback ---
Optional prewarmdefault = false. Start as if already simulated for one full loop cycle. Requires loop = true.
Optional ratedefault = 10. Particles emitted per second.
Optional rotationdefault = {0, 0}. Angular velocity in degrees/sec, lerped over lifetime.
Optional shapeOptional simulationdefault = PSS_LOCAL. Controls whether particles simulate in local or world space.
Optional sizedefault = {1, 1}. Particle size lerped from start to end over its lifetime.
Optional sprite--- Sprite Sheet Animation ---
Optional texture--- Rendering ---
--- Emission ---